AI Insights · Timothy · January 2023
Top 5 Snake Games on iOS in Chile Q4 2022
In Q4 2022, the top snake games on iOS in Chile showed varied performance in downloads, revenue, and active users. Here's a detailed look at their trends.
The fourth quarter of 2022 saw interesting trends in the performance of the top snake games on the iOS platform in Chile. Here's a breakdown of how these games fared in terms of weekly downloads, revenue, and active users.
Snake.io - Fun Online Snake by Kooapps showed a notable increase in weekly revenue towards the end of the quarter. Starting at $29 in the week of September 26, it peaked at around $50 in early December and stayed relatively high, ending the quarter at $43. Weekly downloads for the game fluctuated, peaking at approximately 1.6K in the last week of December. Active users also saw an upward trend, increasing from around 7.7K in late September to over 8.2K by the end of December.
Snake Rivals - io Snakes Games by Supersolid Ltd experienced a varied performance. Weekly revenue was relatively low throughout the quarter, with a significant peak of $62 in mid-December. Downloads remained modest, starting at 36 and reaching a high of 76 in the final week of December. The number of active users saw a slight increase from 114 in late September to 134 by the end of December.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited had minimal revenue, with only a few weeks showing any earnings. Weekly downloads were more consistent, ranging from 13 to 60, with a mid-quarter peak. Active users remained fairly stable, hovering around 500 for most of the quarter.
Snake Arena 3D: Battle Rivals! by AI Games FZ saw very low revenue, with a single peak of $29 in the last week of December. Downloads showed a downward trend initially but stabilized towards the end of the quarter, ranging between 29 and 143. Active users decreased from 338 in late September to 88 by the end of December.
Little Big Snake by LittleBigSnake, Inc had negligible revenue and minimal downloads throughout the quarter. Active users were low, starting at 33 and dropping to 24 by the end of October.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.